Another feature of jerseys is that a team's dark jersey will usually feature the name of the city or university the team represents, whereas the home, or white, jersey, will feature the team's nickname. This is because the team wears the white jersey inside their own gym (where everyone knows the university or city name), but for the road team, the more relevant piece of information is the city or university name.
A third principle revolves around numbering, where each sport has different rules based on how numbers are used. In high school and college basketball, players' numbers can have at most two digits, and each digit has to be between 0 and 5. This is so referees can use their hands to report a player's number when she commits a foul. In soccer, the players on the field traditionally wore numbers 1 through 11, where the number indicated the position of the player on the field, with 1 being the goalkeeper, 2 and 3 for the outside fullbacks, and so on. (Fortunately, rugby still follows this tradition). And of course, the numbers should be as big as possible, so people can read them.
So even in a pretty simple object like a jersey, you can see a complex set of rules develop to make things easy for people that use them. If you were asked to design a jersey from scratch, it's unlikely that you would have covered all of these use cases, which is why it's important to prototype, test things on real users, and then iterate. Liked what you read? I am available for hire.
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